Our Games and Client Projects

We develop complete video games, and we also bring art, animation and technical direction to other studios’ projects. These are some of the titles and experiences we have worked on.

Our Games

Abuela Sobreviviente, juego de accion y supervivencia en pixel art

Grandma Survivor

Pixel-art action and survival. A grandmother armed to the teeth holds off waves of neighbourhood zombies from her motorised wheelchair. Developed end to end in-house.

Arte de NauseaBundo, aventura noir del detective Ray Hammond

NoseBound

An interactive noir point-and-click adventure. Detective Ray Hammond takes on cases where film noir meets Lovecraftian horror. Developed end to end in-house.

Escena de Case Kovacs - Agent 228: retrato de Elizabeth Kovacs colgado en una celda acolchada

Case Kovacs — Agent 228

A free mini-game and prequel to NoseBound, telling the story of Elizabeth Kovacs, the missing woman from the main game. Built in Unreal Engine and released on Steam in December 2020 by Plug In Digital.

Tres capturas de Save the Pie: la tarta sobre el mantel con insectos, la pantalla de titulo y la tarta en la ventana

Save the Pie!!

An Android arcade game released on Google Play in 2012. You had to help the bakery grandmother by smashing the bugs closing in on her pies — and every recipe in the game was real. Google Play delisted it years later for lack of updates.

Client Projects

We were not always the art provider: on several of these projects we led the development or the technical direction.

Interior steampunk de la opera en realidad virtual Miranda

Miranda: A Steampunk VR Experience

2019–2020 · Full development

An interactive opera in virtual reality for LUMA Projection Arts Festival and Tri-Cities Opera. We built the entire experience: art, animation and Unity programming. The festival ran our build live, with the singers in motion capture.

Callejon cyberpunk de Neon District iluminado con carteles de neon

Neon District

2020 · Technical direction · Art and VFX

A turn-based cyberpunk RPG by Blockade Games. We contributed 2D and 3D art within a team of artists and led the project’s technical direction: Unity integration, animation and visual effects. The studio cancelled the game before release.

Vehiculo blindado modelado en 3D para Line of Defense

Line of Defense

2010–2014 · Full art production

A multiplayer tactical shooter by 3000AD Inc. Four years in charge of the project’s art: characters, vehicles and environments. Released on Steam Early Access; development was discontinued later.

Assets 3D estilizados modelados para Decentraland: estructuras, props y un personaje robot

Decentraland

2018 · 3D asset modeling

A virtual world platform. We modeled close to 100 3D assets for its ecosystem: structures, props and characters in a stylized low-poly look.

Canon desertico de Age of Rust visto en primera persona, nivel optimizado por Quarantine Interactive

Age of Rust

2022 and 2025 · Technical art · Optimization

A sci-fi action adventure by SpacePirate Games. We collaborated on technical direction: level optimization, lighting, animated holography shaders and specific assets. It is an independent project, still in development.

Nivel Mar Sara de Pax Autocratica: terreno rocoso rojizo con lava y cristales, disenado y modelado por Quarantine Interactive

Pax Autocratica

2020 · Prototype and MVP · Level design

A colony sim and FPS roguelite hybrid by Multiverse Inc. We took part in the early prototyping and MVP stage: we designed and modeled the Mar Sara level with Unity’s HDRP terrain tools. The project later raised investment and rebuilt its art with an in-house team.

Coleccion de personajes Whumseys modelados en 3D para Soulcast: criaturas coloridas con partes intercambiables

Whumseys!

2023–2025 · Characters, props and 3D art

Soulcast, a British startup building a 3D platform for the metaverse. Two years as their art provider: we modeled the Whumseys — collectable creatures whose parts could be remixed with one another — and a full set of dungeon assets for a dungeon crawler. The game was cancelled before release.

Interior de la nave Colonus de la serie 2091 recreado en Unreal Engine para un recorrido en realidad virtual

2091

2016 · VR experience · Unreal Engine

A virtual reality walkthrough of the interior of the Colonus ship, a replica of the set from 2091, the Fox science fiction series. We produced it for Morel VR as part of the show’s promotional campaign, exhibited in shopping malls. Rendered in Unreal Engine.

Building a game?

We can come in at any point in the project: from a single piece of art to delivering the finished game.