Game Development Studio

NOSEBOUND

It’s only the beginning…

We don’t just create games—we craft immersive experiences.

Who are we?

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Hello! Thanks for stopping by here.

Let me give you a brief introduction.

We are a digital art and game development studio, founded by me, Diego Martínez, in 2010 together with a talented group of artists and developers. Our goal has always been to become a benchmark in video game development, and over these years we have worked just as hard on our own projects as on collaborations with international clients.

One of our biggest achievements is NoseBound, a point & click adventure with a noir atmosphere and a touch of the paranormal, now available on Steam. We have also taken part in a wide variety of projects for other studios and clients, adapting to the needs of each challenge, whether working as part of a team or as individual freelancers.

TESTIMONIALS

3D Art Portfolio Showcase - Quarantine Interactive

NOSEBOUND is a point & click graphic adventure with a noir atmosphere and a touch of the paranormal, where you follow detective Ray Hammond through a series of dark cases involving mystery, conspiracy and supernatural elements. With detailed art and an engaging narrative, the game plunges you into an intriguing story inspired by the classic films of the 1940s.

WE OFFER

• End-to-end project management and delivery (turnkey).
• Art-pipeline-only management and delivery — from sketches to final integration in Unity, Unreal Engine and others.
• AR, VR and architectural visualization (Arch Viz).
• Character concept art.
• Environment concept art.
• Matte painting.
• Animated matte painting.
• Character modeling.
• Prop modeling.
• Environment design and implementation.
• Real-time visual effects (VFX).
• Shader development.
• 3D and 2D animation.
• Gameplay programming.

TECHNOLOGIES

We manage the entire process from idea to experience, implementing the most effective tools to optimize timelines, reduce costs, and achieve maximum design impact.

Diego Martinez - Game Developer at Quarantine Interactive

Diego M. Martinez

C.E.O. & Lead Artist

I am a Video Game Developer and Artist with a deep passion for crafting immersive digital experiences. When something sparks my interest, I make it a point to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.

With extensive experience as a 3D Game Artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist across a wide range of roles, including Prop Design, Character Design, Environment Art, and Technical Art. My skill set extends beyond artistry—I have also taken on leadership roles such as Art Lead, Project Manager, and Producer, overseeing production pipelines and ensuring creative vision alignment for multiple game titles.

Additionally, I have a background in game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is NoseBound, a serialized Point & Click adventure game for PC and Mac, where I combined storytelling, design, and development expertise.

Diego Martinez - Game Developer at Quarantine Interactive

Diego M. Martinez

C.E.O. / Principal Artist

I am a Video Game Developer and Artist with a deep passion for crafting immersive digital experiences. When something sparks my interest, I make it a point to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.

With extensive experience as a 3D Game Artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist across a wide range of roles, including Prop Design, Character Design, Environment Art, and Technical Art. My skill set extends beyond artistry—I have also taken on leadership roles such as Art Lead, Project Manager, and Producer, overseeing production pipelines and ensuring creative vision alignment for multiple game titles.

Additionally, I have a background in game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is NoseBound, a serialized Point & Click adventure game for PC and Mac, where I combined storytelling, design, and development expertise.