NOSEBOUND
It’s only the beginning…
We don’t just create games—we craft immersive experiences.
Who are we?
Hello! Thanks for stopping by here.
Let me give you a brief introduction.
We are a studio of digital art and business of game development, founded by me, Diego Martínez, almost 10 years ago along with a talented group of artists and developers. Our goal has always been to become a reference in the development of video games, and throughout these years we have worked so hard on their own projects as well as in collaborations with international clients.
One of our biggest achievements is NoseBound, an adventure game Point & Click adventure with an atmosphere of noir and a touch of paranormal, which will soon be available on Steam. In addition, we have participated in a wide variety of projects for other studios and clients, adapting to the needs of each challenge, whether working in a team or as freelancers individual.
TESTIMONIALS







NOSEBOUND is a graphic adventure Point & Click adventure with an atmosphere of noir and a touch of paranormal, where you follow the detective Ray Hammond in a series of cases dark with mystery, conspiracies and supernatural elements. With an art detailed, and a narrative is engaging, the game plunges you into an intriguing story inspired by classic films from the 40’s.
- Release date: 9 DEC 2024
- Genre: Adventure, Indie
- Languages: Spanish, English, Italian
WE OFFER
• Management and complete delivery of the project. “Key fob”.
• Management and delivery complete “Art-Pipeline-Only”. From sketches to the final integration in Unity, Unreal Engine or other.
• AR, VR, visualization of arc.
• Concept art of characters.
• Conceptual art of the landscape.
• Paint Matte.
• Paint matte lively.
• Modeling of characters.
• Modeling of props.
• Design and implementation of the environment.
• Visual effects in real time.
• Development of shaders.
• 3D animation and 2D.
• Programming games.
TECHNOLOGIES
We manage the entire process from idea to experience,” implementing the most effective tools in order to optimize times, reduce costs, and achieve a large design impatcto








I am a Video Game Developer and Artist with a deep passion for crafting immersive digital experiences. When something sparks my interest, I make it a point to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.
With extensive experience as a 3D Game Artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist across a wide range of roles, including Prop Design, Character Design, Environment Art, and Technical Art. My skill set extends beyond artistry—I have also taken on leadership roles such as Art Lead, Project Manager, and Producer, overseeing production pipelines and ensuring creative vision alignment for multiple game titles.
Additionally, I have a background in game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is “NoseBound“, a serialized Point & Click adventure game for PC and Mac, where I combined storytelling, design, and development expertise.
I am a Video Game Developer and Artist with a deep passion for crafting immersive digital experiences. When something sparks my interest, I make it a point to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.
With extensive experience as a 3D Game Artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist across a wide range of roles, including Prop Design, Character Design, Environment Art, and Technical Art. My skill set extends beyond artistry—I have also taken on leadership roles such as Art Lead, Project Manager, and Producer, overseeing production pipelines and ensuring creative vision alignment for multiple game titles.
Additionally, I have a background in game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is “NoseBound“, a serialized Point & Click adventure game for PC and Mac, where I combined storytelling, design, and development expertise.