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	<title>modelado &#8211; Quarantine Interactive</title>
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	<link>https://quarantineinteractive.com</link>
	<description>We make virtual Art</description>
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	<title>modelado &#8211; Quarantine Interactive</title>
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		<title>3D Modeling</title>
		<link>https://quarantineinteractive.com/en/3d-modeling/</link>
					<comments>https://quarantineinteractive.com/en/3d-modeling/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 13:25:24 +0000</pubDate>
				<category><![CDATA[Modelado 3D]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[modelado]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[render]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=2528</guid>

					<description><![CDATA[Character and Object Modeling for Film and Advertisement In this gallery, Quarantine Interactive showcases 3D character and object models created using traditional techniques in 3ds Max, Blender, and Maya, combining digital sculpting in ZBrush and 3D Coat for precise detailing. These are models of high density topology but optimized for animation and CPU rendering, destined for Film, VFX and Advertisement pieces.]]></description>
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<p style="padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;font-size:29px"><strong>Character and Object Modelin</strong>g for Film and Advertisement</p>



<p>In this gallery, Quarantine Interactive showcases 3D character and object models created using traditional techniques in <strong>3ds Max, Blender, and Maya</strong>, combining digital sculpting in <strong>ZBrush and 3D Coat</strong> for precise detailing. These are models of high density topology but optimized for animation and CPU rendering, destined for Film, VFX and Advertisement pieces. </p>



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