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	<title>Quarantine Interactive</title>
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	<link>https://quarantineinteractive.com</link>
	<description>We make virtual Art</description>
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	<title>Quarantine Interactive</title>
	<link>https://quarantineinteractive.com</link>
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		<title>3D Modeling</title>
		<link>https://quarantineinteractive.com/en/3d-modeling/</link>
					<comments>https://quarantineinteractive.com/en/3d-modeling/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 13:25:24 +0000</pubDate>
				<category><![CDATA[Modelado 3D]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[modelado]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[render]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=2528</guid>

					<description><![CDATA[Character and Object Modeling for Film and Advertisement In this gallery, Quarantine Interactive showcases 3D character and object models created using traditional techniques in 3ds Max, Blender, and Maya, combining digital sculpting in ZBrush and 3D Coat for precise detailing. These are models of high density topology but optimized for animation and CPU rendering, destined for Film, VFX and Advertisement pieces.]]></description>
										<content:encoded><![CDATA[
<p style="padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;font-size:29px"><strong>Character and Object Modelin</strong>g for Film and Advertisement</p>



<p>In this gallery, Quarantine Interactive showcases 3D character and object models created using traditional techniques in <strong>3ds Max, Blender, and Maya</strong>, combining digital sculpting in <strong>ZBrush and 3D Coat</strong> for precise detailing. These are models of high density topology but optimized for animation and CPU rendering, destined for Film, VFX and Advertisement pieces. </p>



<p></p>
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		<title>VideoGame Art</title>
		<link>https://quarantineinteractive.com/en/videogame-art/</link>
					<comments>https://quarantineinteractive.com/en/videogame-art/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 13:23:00 +0000</pubDate>
				<category><![CDATA[Game ART]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=2490</guid>

					<description><![CDATA[Game Art Modeling &#8211; Optimized and Textured Models Ready for a Game Engine In this gallery, we showcase optimized and textured 3D models, fully prepared for integration into game engines. Our approach focuses on achieving the perfect balance between visual detail and performance, ensuring that each model meets the technical and aesthetic standards required by the gaming industry. Our artists apply every state-of-the-art technique to guarantee the functionality and efficiency of every asset in interactive environments.]]></description>
										<content:encoded><![CDATA[
<p class="has-medium-font-size"><strong>Game Art Modeling </strong>&#8211; Optimized and Textured Models Ready for a Game Engine</p>



<p class="has-small-font-size"><br>In this gallery, we showcase optimized and textured 3D models, fully prepared for integration into game engines. Our approach focuses on achieving the perfect balance between visual detail and performance, ensuring that each model meets the technical and aesthetic standards required by the gaming industry. Our artists apply every state-of-the-art technique to guarantee the functionality and efficiency of every asset in interactive environments.</p>



<p></p>
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			</item>
		<item>
		<title>Concept Art &#8211; Traditional</title>
		<link>https://quarantineinteractive.com/en/concept-art/</link>
					<comments>https://quarantineinteractive.com/en/concept-art/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 13:11:47 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ArteDigital]]></category>
		<category><![CDATA[ConceptArt]]></category>
		<category><![CDATA[Inktober]]></category>
		<category><![CDATA[MattePainting]]></category>
		<category><![CDATA[PixelArt]]></category>
		<category><![CDATA[Sketch]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=2212</guid>

					<description><![CDATA[Concept Art &#8211; Traditional Techniques Here, Quarantine Interactive presents a collection of concept art created using traditional techniques. Our artists translate initial ideas and concepts into visual form, serving as the foundation for project development. Using classic tools, they emphasize their innate skill and creativity. These works reflect the essence of our artistic proposals, capturing the vision and style that define our company.]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><strong>Concept Art &#8211; Traditional Techniques</strong></h2>



<p>Here, Quarantine Interactive presents a collection of concept art created using traditional techniques. Our artists translate initial ideas and concepts into visual form, serving as the foundation for project development. Using classic tools, they emphasize their innate skill and creativity. These works reflect the essence of our artistic proposals, capturing the vision and style that define our company.</p>



<p></p>
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			</item>
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		<title>3D Illustration</title>
		<link>https://quarantineinteractive.com/en/3d-illustration/</link>
					<comments>https://quarantineinteractive.com/en/3d-illustration/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 01:54:02 +0000</pubDate>
				<category><![CDATA[Ilustracion 3D]]></category>
		<category><![CDATA[3DArt]]></category>
		<category><![CDATA[DigitalSculptHardSurface]]></category>
		<category><![CDATA[HandPaintedTextures]]></category>
		<category><![CDATA[HighPoly]]></category>
		<category><![CDATA[LowPolyArt]]></category>
		<category><![CDATA[Modeling]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=1512</guid>

					<description><![CDATA[3D Illustration &#8211; Mixed Techniques Using Modeling, Photoshop, Rendering, and Generative AI In this gallery, Quarantine Interactive presents an innovative fusion of traditional and modern techniques for creating 3D illustrations. Our artists combine 3D modeling with tools like Photoshop and advanced rendering engines, integrating generative artificial intelligence to enhance the creative process. This synergy allows us to explore new frontiers in digital art, delivering works that showcase both technical precision and the boundless creativity of our team, all while maintaining control to achieve the client’s vision.]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><strong>3D Illustration &#8211; Mixed Techniques Using Modeling, Photoshop, Rendering, and Generative AI</strong></h2>


<p>In this gallery, Quarantine Interactive presents an innovative fusion of traditional and modern techniques for creating 3D illustrations. Our artists combine 3D modeling with tools like Photoshop and advanced rendering engines, integrating generative artificial intelligence to enhance the creative process. This synergy allows us to explore new frontiers in digital art, delivering works that showcase both technical precision and the boundless creativity of our team, all while maintaining control to achieve the client’s vision.</p>


<p></p>
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			</item>
		<item>
		<title>High-Poly 3D Modeling</title>
		<link>https://quarantineinteractive.com/en/high-poly/</link>
					<comments>https://quarantineinteractive.com/en/high-poly/#respond</comments>
		
		<dc:creator><![CDATA[Diego Martínez]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 01:52:41 +0000</pubDate>
				<category><![CDATA[High Poly]]></category>
		<category><![CDATA[BlenderHighPoly]]></category>
		<category><![CDATA[HighPoly]]></category>
		<category><![CDATA[HighPolyModel]]></category>
		<category><![CDATA[HighPolySculpt]]></category>
		<category><![CDATA[ZBrushSculpt]]></category>
		<guid isPermaLink="false">https://quarantineinteractive.com/?p=1506</guid>

					<description><![CDATA[High-Poly 3D Modeling &#8211; ZBrush Sculpting, Organic and Inorganic Hard Surface Modeling This section is dedicated to high-poly 3D models, meticulously crafted through digital sculpting in ZBrush. Our artists specialize in creating complex forms, ranging from hard surface designs to organic shapes, without relying on artificial intelligence tools. The result is highly detailed and realistic models that stand out for their fidelity and quality, reflecting our commitment to excellence in 3D modeling.]]></description>
										<content:encoded><![CDATA[<h3><strong>High-Poly 3D Modeling &#8211; ZBrush Sculpting, Organic and Inorganic Hard Surface Modeling</strong></h3>
<p>This section is dedicated to high-poly 3D models, meticulously crafted through digital sculpting in ZBrush. Our artists specialize in creating complex forms, ranging from hard surface designs to organic shapes, without relying on artificial intelligence tools. The result is highly detailed and realistic models that stand out for their fidelity and quality, reflecting our commitment to excellence in 3D modeling.</p>


<p></p>
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