The Team
“I am a game developer and artist with a deep passion for creating immersive digital experiences. When something sparks my interest, I strive to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.
With extensive experience as a 3D game artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist in a variety of roles including prop design, character design, environment art, and technical art. My skill set goes beyond the artistic; I have also taken on leadership roles as an art lead, project manager, and producer, overseeing production pipelines and ensuring alignment with the creative vision on several game titles.
Additionally, I have a background in video game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is “NoseBound”, an episodic point-and-click adventure game for PC and Mac, where I combined narrative, design, and development experience”.
Diego M. Martinez – C.E.O
Meet the artist

Santiago H. B. Videla
Senior 3D Artist
Santiago is a highly skilled 3D artist with a deep passion for hard surface design. He excels in both high and low-poly modeling, mastering characters, vehicles, and environments with precision. So far, I haven't found anything he can't tackle. A true Maya expert.

S.R. Villa
Art Direction Consultant
Specializing in creative and art direction for video games and animation, S.R. is also an accomplished character designer and concept artist. Known as the eagle-eyed artist that every studio wants to capture, he is free as a seagull. He emphasizes that he doesn't work for us, but rather collaborates with us.