The Team

“I am a game developer and artist with a deep passion for creating immersive digital experiences. When something sparks my interest, I strive to master it. As a self-taught enthusiast, entrepreneur, and multidisciplinary creator, I thrive in the ever-evolving world of game development.

With extensive experience as a 3D game artist, I have contributed to projects for companies in Argentina and abroad, working as a freelance artist in a variety of roles including prop design, character design, environment art, and technical art. My skill set goes beyond the artistic; I have also taken on leadership roles as an art lead, project manager, and producer, overseeing production pipelines and ensuring alignment with the creative vision on several game titles.

Additionally, I have a background in video game programming, which has allowed me to bring my own ideas to life. One of my most notable projects is “NoseBound”, an episodic point-and-click adventure game for PC and Mac, where I combined narrative, design, and development experience”.

Diego M. Martinez – C.E.O

Meet the artist

Diego M. Martinez

Diego M. Martinez

CEO / Environment Artist / AI Artist / Writer

Diego leads our creative and artistic direction, orchestrating narrative, writing, environment design, and VFX content creation. Essentially, he’s the glue that holds our team together, ensuring seamless collaboration and innovation.

Juan Caratino

Juan Caratino

Senior Character Artist

A master of 3D art, renowned for his exceptional skills in character creation, Juan approaches his work with unwavering dedication and precision, akin to a hunter meticulously tracking his long-awaited prey.

Aníbal Hormeche

Aníbal Hormeche

Lead Developer / Gameplay Programmer

An expert in Unity, Unreal, C++, and C#, Aníbal is the brains behind our game engines. He navigates complex mechanics and systems with ease, embodying every behind-the-scenes analogy you can imagine.

Martin Gonzalez

Martin Gonzalez

Lead Developer / Gameplay Programmer

A proficient developer in Unity and Unreal Engine, Martin excels at creating immersive gaming experiences and is a master at solving complex bugs. Beyond his technical prowess, he is also a devoted cat lover.

Shawn Brennan

Shawn Brennan

Senior Conceptual Artist

A distinguished illustrator and concept artist, Shawn is the creative force behind all of NoseBound's backgrounds and several character concepts. His immense creativity flourishes best without interruptions.

Santiago H. B. Videla

Santiago H. B. Videla

Senior 3D Artist

Santiago is a highly skilled 3D artist with a deep passion for hard surface design. He excels in both high and low-poly modeling, mastering characters, vehicles, and environments with precision. So far, I haven't found anything he can't tackle. A true Maya expert.

S.R. Villa

S.R. Villa

Art Direction Consultant

Specializing in creative and art direction for video games and animation, S.R. is also an accomplished character designer and concept artist. Known as the eagle-eyed artist that every studio wants to capture, he is free as a seagull. He emphasizes that he doesn't work for us, but rather collaborates with us.

Virginia Palomeque

Virginia Palomeque

Senior Conceptual Artist / Matte Painter

Virginia provides the initial visual impact of our projects. As shown in her profile, she infuses creativity into every aspect, bringing life and vitality to our work.

Marina Giardineri

Marina Giardineri

Visual Designer / UX/UI Specialist

Marina excels in visual and interactive design, with a strong emphasis on user interface design for games. She is the creative mind behind all of our buttons, branding, and illustrations, seamlessly merging aesthetics and functionality.