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Games

This is our modest list of Videogame projects in which we have participated in some way or another since the beginning of our company. Most of the times from an artistic perspective. Selling art outsourcing services.

We are very proud of it.

Nosebound

NoseBound – 2012 to 2020.

Coming to stores in 2020, Nosebound is adventure game for PC / Mac / Linux.

Our most personal and ambitious project. It’s our first PC game, completely directed and designed by Diego Martinez (C.E.O. and Lead artist).  A lot of effort and love during a lot of years has gone to this game, background artists, voice actors, musicians, modelers, programmers, animators, they all put their grain of sand to give life to this incredible adventure.

Neon District

Coming in 2020.

NEON DISTRICT IS A CYBERPUNK ROLE-PLAYING ADVENTURE BY BLOCKADE GAMES. STRATEGIZE AND FIGHT TO PROGRESS THROUGH A SCI-FI DYSTOPIA WHILE COLLECTING CHARACTERS AND GEAR BACKED WITH BLOCKCHAIN TECHNOLOGY.

In current production.

We are developing VFX original creations using Unity’s lates VFX Graph tool, combined with Timeline and Shader Graph. Also Character and background animations using a combination between Esoteric’s Spine software and custom scripts. Most of the art and sound integration happens in our studio.

Line of Defense

Line of Defense – 2011 to 2016. Aparently Cancelled production.

It is an open world Sci-fi MMO for the PC. It’s a massive game and We’ve been part of this project for 5 years producing all kinds of 3D artworks. Vehicles, characters, environments, props, animations and even sounds.

It’s on Steam Early Access. Check it out.

Line of Defense - Gameplay trailer

Save the Pie

Save The Pie! – Q1 to Q2 – 2012

This is a small game created during a 1 month period. It was an experiment with Construct Game Engine.

You can get it on Google Play.

Save The Pie - Gameplay trailer

Atmosphir

Atmosphir – 2007 to 2008 and 2010 to 2011

This was an amazing project that didn’t got lucky. It was Minecraft before Minecraft. We worked in this game for more than 5 years. I was the first artist of this project, then the brand opened its own studio so the project moved away from the company I was working on. And a few years later they invited me back to keep developing it.

The game switched engines like 3 times and ended up landing on Unity Game Engine. I worked as content creator during the length of the project. Creating models, animations, props and environmental assets of all kind. It was a very stylized cartoony  game that kids used to love.

Unfortunately it was too expensive to keep maintaining the servers and the content creation, and the store never sold enough to keep the game alive, so Minor Ventures eventually cancelled the project.

But you can still watch a gameplay trailer!

Atmosphir | First Teaser trailer | I made this teaser trailer for the first version of the game back in 2008 for a tech crunch event.