We are a small team of talented individuals that worked in the videogame and other visual industries for more than 10 years.  We’ve been working together since 2009 bringing creative ideas to life.

avatarDiego Martinez – Captain

I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I did a lot of art for games like F.E.A.R. XP, F.E.A.R. Perseus Mandate, Section 8. After the end of those contracts I started working as Producer for two Nintendo WII titles.

In 2009 I moved on and founded Quarantine Interactive, a small game development company and CG art outsourcing. I worked for the past 5 years as freelance artist and developing my own indie games. We are a small studio developing 3D art for clients like 3000AD Inc. for whom we’ve made tons of models for their ambitious Line of Defense, currently in open beta stage.

Now we are devoted to bring into life our most long and ambicious project in current production. NOSEBOUND.