Welcome to Quarantine Interactive
Looking to outsource your entire Art Pipeline?
Let me give you an brief introduction.
Quarantine Interactive is a digital art studio and videogame development company.
My name is Diego Martinez. I founded Quarantine Interactive almost 10 years ago with a couple of collagues, between Artists and Developers. The goal was to become a videogame development company. And from that time on, we developed NoseBound!!, a noir, paranormal point & click adventure game (soon to be published on Steam). And also worked a variety of videogame projects for other clients. Sometimes we joined forces as a team, other times as solo freelancers.
I’ve been working in the videogame industry for almost 20 years now. Video games are the most amazing form of art (that's what I think) And when working conditions match, you get to work on an amazing environment, filled with the most extraordinary people.
Last year I worked as Senior Technical Artist and VFX Artist for Blockade Games. I've been working on their main game in development, Neon District. A Cyberpunk turn based fighting RPG. My job consisted mostly in character and background animation, VFX creation, Shader creation, Art optimization and art integration.
Today we are working for LUMA Inititiative Inc.Developing the first Virtual Reality Opera. Miranda. Soon to be released as a live event on September 2020...
Art & Creative direction. Organizing and shit. Storytelling, writing. Environment and VFX content creation. Basically the glue that keeps this thing from falling apart.
Art & Creative Direction for video games and animation. Character Designer and Concept Artist. The Eagle Eye Artist every studio wants to have. He says he doesn't work for us. He works WITH us.
We work with the latest pipeline methodologies to deliver the best quality possible at the best speed, thus lowering costs as much as possible.
From digital concept art to 3D Studio Max models, Zbrush High poly meshes to Substance Painter, Substance designer materials. We manage the complete "idea-to-experience" pipeline.
We work with Unity, Unreal, CryEngine, Godot, Game Maker, Construct.
We deliver our contents daily using servers (GDrive, Dropox) or whatever version control system the client wants to use. ( Git, SVN, Plastic, Unity Collab, Bitbucket, Jira).